
Line Khagah
Les Boucaniers de Caprica Silent Ascension
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Posted - 2013.03.20 09:15:00 -
[1] - Quote
a good solution to solve the permanent AFK cloaking . but allows for semi AFK cloaking play correctly.
it makes more AFK cloaking is a bit longer skiller. and now it costs ISK.
1. I propose instead that the cloaking module consumes - The fuel is the same as for cyno - Or cap booster, - Or nanites, in function of going to say that it is very energy intensive made or that changes the structure nanite surface of the shell to make it invisible to the scanner
This made the module will automatically limited time - Either by the hold of the vessel (for fuel) - Either by the number of charges contained in the module (cap booster, nanite) fuel consumption or the sizes of cap booster, or the number of nanite consumed at each cycle would depend on the size of vessels.
the max cloaking will therefore depend - The size of the compartment for the fuel, - Or the number of load (cap booster nanite) contained in the module, - And depending on the cycle time of the module cloak.
I think it is necessary to have a long cycle time of about 3 minutes per cycle that leads to a cloak time of 30 minutes with 10 charges more skill is added Cloaking time (x6) it increases the duration by 20% level is a max length of 6 minutes per cycle with a time of 1 hour max cloaking.
recharge time of the modules will also be taken into account I think a time of 6 minutes to reload - It is short access to be done anywhere, - But as long access to the ship is detected by scanning probe fight
this cooldown pourrat also be optimized by a cloaking skill load (x6) will reduce this cooldown by 5% per level which reduces to a max 4 minutes 30 seconds.
2. He'll also welcome to deploy bubbles with wave decloak the wave timer is de 1 minutes, must also access the wave is distinguished hard for a player who wants to pass between two waves is a doubt.
when a ship goes into the range and the wave is burst y is decloak
small with a range of 75 km Large TII up with a wide range of 250 km
all cycle times and wave decloak are to optimize on, even if I think I have a good compromise Locate on timer
but I think I have a good data base game, easily integrable with CCP mechanism because all are already used by another module that allows semi AFK cloaking always with players this DEVANS their screens even though there were several ALT
it also allows servers to saturate CCP account logged totally inactive but which I think should take nothing for resources |